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Qoole for Quake
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SHELF.QLE
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Text File
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1997-09-04
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2KB
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59 lines
// QOOLE
// Brushes: 3
// Entities: 0
// Objects: 4
{ // Brush 0
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.000011 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 28.999996 ) ( 0.0 500.0 29.000015 ) ( 500.0 0.0 28.999985 ) dung01_2 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 31.999935 0.0 500.0 ) ( 31.999903 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 28.0 0.0 ) ( 500.0 28.0 0.0 ) ( 0.0 27.999977 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -27.781816 0.0 ) ( 0.0 -371.287506 363.323334 ) ( 500.0 -27.78186 0.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) dung01_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) dung01_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.000011 0.0 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 0.0 28.999996 ) ( 0.0 500.0 29.000015 ) ( 500.0 0.0 28.999985 ) dung01_2 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 31.999935 0.0 500.0 ) ( 31.999903 500.0 0.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 28.0 0.0 ) ( 500.0 28.0 0.0 ) ( 0.0 27.999977 500.0 ) dung01_2 0 0 0 1.00 1.00
( 0.0 -27.781816 0.0 ) ( 0.0 -371.287506 363.323334 ) ( 500.0 -27.78186 0.0 ) dung01_2 0 0 0 1.00 1.00
} // Brush 2
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3
} // Object 0
{ // Object 1 : Tent
Position: (-44.0, 3.0, 0.6875)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.15625, 0.125)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (0.0, 0.0, 4.6875)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.5, 0.25, 0.0625)
Brush: 1
} // Object 2
{ // Object 3 : Tent
Position: (44.0, 3.0, 0.6875)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.15625, 0.125)
Brush: 2
} // Object 3